Palm Hiring Graphical Engineers
Palm's new webOS and Mojo SDK have come under fire in recent days, with critics targeting the current lack of hardware-accelerated graphics that's essential for games and other graphically intensive applications. So what's Palm's response? The company itself has been rather quiet about its plans on this front, with only a vague hint in June from CTO of Software Mitch Allen, in the comments on the Rough Cuts version of the webOS developer book:
"The initial API doesn't support 3D graphics, just limited Canvas tag support. Graphics APIs are an area that Palm is working on but haven't announced any details."
Software Engineer, Accelerated Graphics
Palm is looking for top-notch graphics engineers to focus on the foundation for rich and innovative user interfaces and games... We're looking for developers who are passionate about fluid user interfaces, gaming, handhelds, mobile communication and the possibilities for Palm in the gaming arena.
- Bring up and integrate graphics hardware interfaces
- Optimize and extend low level graphics drivers
- Evaluate next generation technologies
Game Frameworks Engineer
Palm is establishing a new software team to focus on building the best tools and technologies to allow game developers to design and develop innovative gaming applications for Palm's WebOS platform. We're looking for developers who are passionate about gaming, handhelds, mobile communication and the possibilities for Palm in the gaming arena.
There's two ways to look at this: the glass-half-full approach will be pleased to see action is being taken in this area, while the glass-half-empty types will bemoan that advanced graphics capabilities weren't available yesterday. Really though, both are right: Palm faces a steep challenge in speedily creating an attractive gaming framework that works within the confines of Mojo's web-language development approach, but given how well they've done with the rest of webOS they safely be given the benefit of the doubt.